The instance ID of the swing tuning XML resource is 0x77BAE6DDF40F2CCF. I guess EA may add one at some point, though. Well, right now this mod isn't technically an override, because the baby swing doesn't contain a tuning resource by default. NoAutonomousChangeSwingState disallows autonomously changing the swing speed. Obviously this one won't change a thing if you use it as is. KSlowMotiveBumpPerHour changed from 5.0 to 0.0 Default Tuning - This file contains the unaltered default tuning. KOffMotiveBumpPerHour changed from 3.0 to 0.0 kFastMotiveBumpPerHour changed from 8.0 to 0.0 Non-Cheaty Tuning - In this file, the tradeoff of being in the swing has been changed to zero. It contains all the tunable fields with comments from the baby swing script. So, here it is, an XML tuning file for the baby swing. The devs just didn't make an XML resource for them. Since I share Datch's dislike for cheaty stuff, I had a look at the swing's script and found the tunable fields sitting right there. She wasn't quite happy with the "forget about their other needs while they are swinging" part of the baby swing, but found that the swing package contained no tuning to alter the tradeoff. This one was brought up by the user Datch. "Not only will the customizable Snugabunny Baby Swing look great in your nursery or daycare, and increase the fun for any young child who is swinging, it will also allow you and your child to forget about their other needs while they are swinging, too!"
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